A unified front of supervisors, technologists, and artists delivering XR experiences, LED volume shoots, AI-assisted pipelines, and realtime worlds - hire individuals or the collective as a whole.
Four pillars, one team. Extended realities, virtual production, artificial intelligence, and realtime craft - designed to plug into your existing pipeline or build a new one.
LED volumes, on-set VFX, Simulcam, camera tracking, and virtual scouting. From previs to final pixel on the wall.
VR and AR experiences, volumetric sets, and prototype installations built on top of realtime engines.
AI-assisted scene design, video generation workflows, and smart tools that support artists instead of replacing them.
Unreal Engine scenes, gaussian splats, previs/techvis, interactive look-dev, and final pixel realtime delivery.
Future XRVP collaborator
Practical Unreal Engine tools from XRVP, focused on editor workflows, iteration speed, and production-friendly utilities.
Trackpad-friendly graph navigation for Unreal Engine on Windows, with support for Blueprint-first workflows and configurable editor behavior.
View toolA tool for reducing Blueprint token overhead and supporting more efficient AI-oriented Blueprint workflows inside Unreal Editor.
View toolShort, practical write-ups from the stage - colour, tracking, AI workflows, and the messy middle.
OCIO config, calibration traps, and how to get the wall and camera pipeline speaking the same language.
Read the noteUsing an Unreal previs as a motion track and FLUX.2 [klein] keyframes to drive near-photorealistic output with exact camera path.
Read the noteHow Vicon, Mo-Sys, and Vive Mars solve the same problem differently - and what to watch for on each.
Read the noteBuilt around Unreal Engine, industry-standard tracking, and modern AI tooling - adapted to your stage or studio.
XRVP can join as a full unit, drop into your pipeline as specialist support, or help design your next stage, XR experience, or AI-driven workflow.