XRXRVP Collective · XR · VP · AI · RT

XRVP CollectiveExtended Realities · Virtual Production · AI · Realtime

A unified front of supervisors, technologists, and artists delivering XR experiences, LED volume shoots, AI-assisted pipelines, and realtime worlds — hire individuals or the collective as a whole.

XR · VR · ARLED Volumes · SimulcamAI & Video GenerationUnreal · Realtime
3–6
Collective Members
20+
Combined Years
20+
Major Credits

What we do

Four pillars, one team. Extended realities, virtual production, artificial intelligence, and realtime craft — designed to plug into your existing pipeline or build a new one.

Virtual Production

LED volumes, on-set VFX, Simulcam, camera tracking, and virtual scouting. From previs to final pixel on the wall.

Extended Reality (XR)

VR and AR experiences, volumetric sets, and prototype installations built on top of realtime engines.

AI & Video

AI-assisted scene design, video generation workflows, and smart tools that support artists instead of replacing them.

Realtime Services

Unreal Engine scenes, gaussian splats, previs/techvis, interactive look-dev, and final pixel realtime delivery.

The collective

Available as individuals or as a unit

Nader

Virtual Production Supervisor & AI Researcher

LED volumesSimulcamAI pipelines
View portfolio

Ray

XR / Unreal Generalist

VR/ARRealtime environmentsInteraction design
View portfolio

You?

Future XRVP collaborator

XRVPAIRealtime

Selected work

Film· ICVFX

Pinocchio

  • ICVFX scene blocks via Simulcam and volume layout
  • Camera Tracking
  • Lens and latency calibration
  • Director and DP-friendly realtime workflows
Commercial · VP

Lego Commercial

  • Scene assembly and LED volume orchestration
  • Realtime technical solutions and product hero setups
  • Agency collaboration under tight delivery windows
R&D · AI & Tools

Alibaba R&D Collaboration

  • On set Supervision of LED wall, Unreal and Tracking
  • Stage automation and orchestration tooling
  • Cross-region tech and creative collaboration

Lab — essays & notes

Short, practical write-ups from the stage — colour, tracking, AI workflows, and the messy middle.

Color · VP

LED Wall Color Management in UE5

ACES/OCIO setups, calibration gotchas, and why the wall never looks like the grade — until it does.

Read the note
AI · Workflow

AI Previs Without Losing the DP

Where AI previz is actually helpful, where it gets in the way, and how to keep cinematographers in the loop.

Read the note
Realtime · XR

Tracking, Latency, and the Jumping Wall

A repeatable method to isolate drift/jumps fast — and the fixes that actually hold.

Read the note

Tech stack

Built around Unreal Engine, industry-standard tracking, and modern AI tooling — adapted to your stage or studio.

  • Unreal Engine 5.x · nDisplay · ICVFX
  • ACES/OCIO · on-set colour workflows
  • Vicon / Mo-Sys / Vive Mars / other tracking
  • Lens & latency calibration workflows
  • Python tools, Blueprint utilities, editor scripting
  • Ultimatte / Tangent
  • Gaussian splatting and realtime capture pipelines
  • AI image/video tools woven into previs and R&D

Hire the collective — or a single specialist

Availability

XRVP can join as a full unit, drop into your pipeline as specialist support, or help design your next stage, XR experience, or AI-driven workflow.