XRNader · XRVP Member
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Virtual Production
Supervisor & AI
Researcher

Bridging creative and engineering across LED volumes, Simulcam, and Unreal Engine pipelines. Credits include film, large-scale episodic, commercials, and R&D with global studios.

15+
Years in Realtime
5+
Years in Virtual Production
20+
Major Credits

What I do

Support across all aspects of virtual production including supervision, technical problem solving, Unreal Engine art, tracking, ICVFX execution, realtime delivery, virtual reality, and AI research.

VP Supervision

LED volume shoots, on-set VFX, schedule pressure, and cross-department alignment — keeping intent intact.

ICVFX · Simulcam

Frustum setup, reflections, lens & latency calibration, camera tracking troubleshooting, and stage stability.

Realtime Delivery

Unreal scenes, optimisation, nDisplay/ICVFX support, and realtime look-dev from previs to final pixel.

AI Research

Tooling and workflows that accelerate iteration and previs while keeping artists and DPs in control.

Commercial · VP

Lego Commercial

  • LED volume orchestration and on-set supervision
  • Realtime reflections and product hero setups
  • Agency collaboration under tight delivery windows
View case study
Series · VP

House of the Dragon

  • First production to use Leavesden's V Stage virtual production facility
  • Dragon-riding and Dragonstone sequences staged with hybrid LED workflows
  • Large-scale realtime previs, ICVFX, and in-camera environment work
View case study
Film · ICVFX

Pinocchio

  • ICVFX scene blocks and volume layout
  • Lens and latency calibration
  • Director and DP-friendly realtime workflows
View case study
R&D · AI & Tools

Alibaba R&D Collaboration

  • AI-assisted scene assembly prototypes
  • Stage automation and orchestration tooling
  • Cross-region tech and creative collaboration

Tools

Unreal Engine tools I build and maintain with XRVP — editor workflows, iteration speed, and production-friendly utilities.

Unreal Engine Plugin

TouchUE

Trackpad-friendly graph navigation for Unreal Engine on Windows, with support for Blueprint-first workflows and configurable editor behavior.

View tool
Unreal Engine Plugin

BAIB — Blueprint AI Bridge

A tool for reducing Blueprint token overhead and supporting more efficient AI-oriented Blueprint workflows inside Unreal Editor.

View tool
Unreal Engine Plugin

BAIBv2+MCP

The v2 Blueprint AI Bridge with RT2 round-trip editing, a local MCP tool server, and CLI-friendly Unreal automation.

View tool

Notes

Short, practical write-ups from the stage — colour, tracking, AI workflows, and the messy middle.

Color · VP

LED Wall Color Management in UE5

OCIO config, calibration traps, and how to get the wall and camera pipeline speaking the same language.

Read the note
AI · Workflow

Previs to Photorealistic: Camera-Locked Video Generation with LTX 2.3

Using an Unreal previs as a motion track and FLUX.2 [klein] keyframes to drive near-photorealistic output with exact camera path.

Read the note
Realtime · XR

Camera Tracking in Virtual Production

How Vicon, Mo-Sys, and Vive Mars solve the same problem differently — and what to watch for on each.

Read the note

Tech stack

Built around Unreal Engine, industry-standard tracking, and modern AI tooling — adapted to your stage or studio.

  • Unreal Engine 5.x · nDisplay · ICVFX
  • ACES/OCIO · on-set colour workflows
  • Stype / Mo-Sys / Vive Mars / other tracking
  • Lens & latency calibration workflows
  • Python tools, Blueprint utilities, editor scripting
  • Shotgrid / Kitsu / custom I/O bridges
  • Gaussian splatting and realtime capture pipelines
  • AI image/video tools woven into previs and R&D

Contact

Availability

For enquiries, availability, to request a tailored showreel/credit breakdown or a demo in London — reach out.